![]() ![]() WIRED Beautiful environments, voices, music. If you get involved, the side you starting shooting at will take interest in you and focus you instead. BioShock 2 may be a clever spin on the are-you-good-or-evil convention, but it falls short of its predecessor by not breaking free of it. The phrase 'common enemies' means Columbia's infantry. From this guide, you will learn about the equipment and skills of regular enemies and what is the resistance of common enemies to various vigors. Hence, I've seen one faction having a Patriot and gunning others down. On this page of the guide to BioShock Infinite you will find a list of all regular enemies you will encounter during the campaign. When this happens, they will fight each other and do normal damage. There are times, later in the game (without revealing spoilers) where you might have multiple types of enemies fighting each other. This way, your stray bullet's don't 'break' the possession when you don't want them to, but you can't use it to kill anything outright. I think this is a safe-guard to exploit the Possession vigor from being a one-stop kill for Patriots and the like. I've done this to Patriots as well with similar results. I unloaded three magazines into the thing, more then enough to kill it five times over. It wasn't taking damage from anything else, since all the enemies were dead. The first turret I was able to possess, I unloaded on with a pistol. This is most prevalent when you're talking about any AOE effect enemies, like enemies with RPGs. So, from what I've seen, you do take damage from your allies. Then, I started to take a bunch of damage. Enemies were in front of us, the Patriot was behind, and they were stunned with Shock Jockey. I can confirm that I've been shot by my own possessed Patriot before. BioShock Infinite is an easy game, even on Hard. Question by summoned/possessed enemies turn hostile if you shoot them?Ĭan (non-possessed, but allied) enemies deal damage to each other? How does this work? Do the they deal full damage to each other? Do some enemies exhibit 'Doom-style' infighting behavior? That last one is especially useful against heavy enemies and bosses, and it carries more ammo than the RPG. How does this work? By how much are damage to possessed enemies or allies reduced? Will allies (not necessarily possessed enemies) take full damage from the player? Will Vigors still help deal bonus damage to allies? RELATED: Most Practical Plasmids In BioShock. I've noticed that possessed automatons will take reduced damage. There are eight possible vigor combinations in BioShock: Infinite and using them can increase their usefuleness in combat.Some of the vigors (like for instance MURDER OF CROWS or SHOCK JOCKEY) may seem like they have identical use with only a different visual effect, but thats wrong. Player character to allies (including units summoned through a tear and possessed enemies) If I will take friendly fire, what is the AI behavior when they are firing and I am in their line of sight? Do they stop firing when I am in their line of sight? Or should I try to avoid getting in their line of sight to avoid them shooting me? Is damage dealt to me by allies 100% of the normal damage or is it reduced? Will I take friendly fire from allies, units summoned through a tear, or possessed enemies? ![]()
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